![]() Darkest Dungeon 2 feels familiar yet uncanny, like Lovecraft’s works it aims to evoke the terror of the unknown from within the expected. In my experience with the game so far, it’s an appropriate comparison. “In Lovecraftian terms, this is ‘At the Mountains of Madness’, not ‘Rats in the Walls’,” explains Sigman, the game’s design director. ![]() In their place is a stagecoach tour of the apocalypse, a road trip through burning towns and rotten farmland stalked by deranged cultists. Studio co-founders, Tyler Sigman and Chris Bourassa, have stripped out the original game’s static base of operations, the Hamlet, along with its dank, claustrophobic dungeons.
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